This is just terribly lazy and objectively bad. The project is so lazy that there's not even anything to say. Just another shovelware genAI thingy. Ultra meh. I don't even know why i spent 5 minutes of my life to write this. I would also like to note that you do not have the right to write your name in what the ai did for you, Mr. Zolotov
Played it a bit until I died in a minute or so. Seems too hard, the dragon should be more powerful, resilient and fly faster, having better chances to evade or counter enemies' arrows. It'd be more interesting if this was a scrolling shooter also, where you fly and shoot enemies both before you and on the ground instead of flying back and forth on one screen only with tons of arrows. It's hard to descend to gather those lvl up orb, that's how I died, got hurt whenever I wanted to gather them to level up. I also didn't understand the game's goal, maybe you need to do some training level first.
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This is just terribly lazy and objectively bad. The project is so lazy that there's not even anything to say. Just another shovelware genAI thingy. Ultra meh. I don't even know why i spent 5 minutes of my life to write this. I would also like to note that you do not have the right to write your name in what the ai did for you, Mr. Zolotov
Played it a bit until I died in a minute or so. Seems too hard, the dragon should be more powerful, resilient and fly faster, having better chances to evade or counter enemies' arrows. It'd be more interesting if this was a scrolling shooter also, where you fly and shoot enemies both before you and on the ground instead of flying back and forth on one screen only with tons of arrows. It's hard to descend to gather those lvl up orb, that's how I died, got hurt whenever I wanted to gather them to level up. I also didn't understand the game's goal, maybe you need to do some training level first.
Thank you Draggy! Very detailed and valuable feedback!